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Computing

Computing at Merton Abbey Primary

‘Teaching computing will enable young people to gain the knowledge and skills that will help them make sense of, and contribute to, the society and world they live in.’ Paul Thornton

 

‘Everybody in this country should learn to program a computer, because it teaches you how to think.’ Steve Jobs

 

At Merton Abbey, we believe that a high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content.

Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

At Merton Abbey, we want all children to become practical problem solvers who apply invention and resourcefulness to real-world systems and ideas. This combination of principles, practice and invention makes computing an extraordinarily useful and intensely creative subject, suffused with excitement, both visceral (‘it works!’) and intellectual (‘that is so beautiful’). Within computing at Merton Abbey, we aim to educate, engage and enthuse our pupils.

 

The computing subject leader is Andrew Knox. 

Our computing curriculum map 2021-2022

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